This has been added to the creative server. These commands are the 3 most important to know (The Big Three): /cp play [map name] : Displays the map list to choose a map and play on it (or directly teleports the player to the specified map). /cp create : Puts the player in a new map in creation mode. They can also come back to their last edited map and find maps in which their were invited by using this command. /cp leave : If the player is in a map, teleports them where they were before playing CreativeParkour. Map creation Each player gets a secured plot to build their parkour map in creative mode (it doesn't need plot plugins) Players' inventory are stored and given back when they leave the map WorldEdit with most of the usual commands like set, copy, undo... (completely secured and restricted to parkour maps and AsyncWorldEdit compatible) Players can build maps with friends (with "/cp invite <player>") Special signs to set spawn, start and end points, unlimited checkpoints, death height, death blocks (these signs disappear and are not special blocks like in other plugins, so all the blocks can be used to make good looking maps!) Special signs to give potion effects to players (like speed, jump boost, blindness...) Special signs to give Ender Pearls or Elytra to players Special signs to teleport players within the map Special options to disable sneak or make deadly lava or water Unlimited tests Custom names for maps Map creation To play parkour maps, they have to be created before! The CreativeParkour Bukkit plugin provides a secured map builder to allow everyone to easily create fun parkour maps. This tutorial will teach you how to use this feature in Minecraft. Entering the map builder To start creating a map, use the /cp create command and click Create a new map. If you leave the map creation with /cp leave, you will have to click Load last edited map to continue building your map. You can work only on one map at time (except if you are invited by another player), creating a new map will delete your last edited map if you have not published it. You have a cubic area to build your map. Its size has been defined by a server admin in configuration.yml (64 by default). An admin can change this size at any time, it will only affect new maps. Building the parkour When you create a map, you are in creative mode. You can use all the Minecraft blocks, but there are a few limitations to prevent grief: you can not open blocks' inventories (chests, dispensers...), you can't spawn entities like mobs or minecarts and you can't use dangerous blocks like TNT or mob spawners. Server admins can also disable redstone and liquids. Inviting other players You can invite your friends to build your parkour with you by using the following command: /cp invite <player>(replace <player> by your friend's name). They will receive an invitation and they will automatically be teleported to your map if they accept it. If they want to come back to your map after they leave, they will have to use the Other maps item after typing /cp create. To disallow someone to build your map with you, use /cp remove <player>. Special signs In CreativeParkour, map creators have to place special signs to define map spawn, checkpoints, endind and more. These signs can be placed on any block you want, there is no special block in CreativeParkour. Special signs disappear when you publish your map (but they still work), so make sure that players step on these blocks during their course or use something to indicate them. Spawn sign (required) This sign must be placed where you want players to spawn when they come to play your map. To create it, just write <spawn> on its first line. This is how special signs work. Start sign (required) Place the <start> sign where you want players' timer to start. Make sure that players pass it or their timer will never start. You can place several <start> signs, they will start players' timer only once (until players reset it). Checkpoint signs You may have to place checkpoints in your parkour to make it easier and to allow players to return to them when they fall. To do this, place<checkpoint> signs. Please note that players have to pass all the checkpoints before reaching the end of your parkour, if they miss one, they will not be able to finish your map. But you can make optional checkpoints by writing optional (or just o) on the second line of a checkpoint sign. End sign (required) To finish your parkour map, place the <end> sign where you want player's timer to stop. You can place several <end> signs to make a bigger ending area for example. Death sign You can place a <death> sign in your map. Its Y position defines the height at which players are teleported back to the last checkpoint (or to the start point). If you use this sign, players no longer have to use their items to respawn when they fall. Death block signs <deathb> signs can be placed where you want players that step on them to be instantly killed and teleported back to last checkpoint they passed (or to start). It is a good idea to indicate death blocks to players by placing different blocks under them. Tip: WorldEdit can be used to fill large areas with death blocks signs, use//set sign|<deathb>. It also works with other signs and WorldEdit commands, more info is onWorldEdit's wiki. Effect signs Potion effects can be used to make parkour maps more fun! Available effects are speed, slowness(or slow), jump (or jump_boost), nausea (or confusion), blindness, night_vision and levitation. To make an effect sign, write <effect> on its first line, the name of the effect on the second line, the effect duration in seconds on the third line and the effect amplifier on the last line. It works like Minecraft's /effect command, the player loses the effect if you set the duration to 0 and you have to set the amplifier to 0 to make a level 1 effect. For example, the sign on the right will give to players who step on the block the jump boost effect level 2 during 10 seconds. A 9999 seconds (or more) duration makes your effect infinite. Players do not lose their effect when they return to checkpoints, but that is the case when they return to start. If you want them to lose their effect when returning to checkpoints, place effect signs with duration 0 after the checkpoints. Giving elytra and/or ender pearls Parkour can be more than jumping, you can use <give> signs to give players ender pearls and elytra. Ender pearls signs give infinite pearls until players step on a sign that removes them. There are two types of <give> signs for each item: signs to give the item and signs to remove it from player's inventory. As you can see on the right, write the item name on the second line of the sign and give (or nothing) ortake on the third line to choose if players receive or lose the item when they step on the sign. Players automatically lose these items when they return to start in your map, but not when they return to the last checkpoint. Make sure that they cannot cheat your map! Telporting players You can place signs to teleport players to specific coordinates in your map. To do it, use <tp>signs and write X, Y and Z coordinates of where you want to teleport players on lines 2, 3 and 4 of the sign. For example, the sign of the right will teleport players that step on it to X=30, Y=14 and Z=50.5. Like with /tp command, you have to add 0.5 to X and Z coordinates of a block to teleport players at the center of it. WorldEdit To help you building your parkour map faster, WorldEdit can securely be used in the parkour builder. The WorldEditplugin must be installed on your server if you want to use this feature. You can use the given wooden axe like the usual WorldEdit wand: select two positions (the first with left-click, the second with right-click), and then use WorldEdit commands to place blocks. For example, use //set <block> to fill the cubic area defined by the two blocks you clicked on with the block you want. Available WorldEdit commands are //wand, //toggleeditwand, //pos1, //pos2, //set, //undo,//redo, //clear, //replace, //copy, //cut, //paste, //hollow, //center, //naturalize,//walls, //faces, //smooth, //count, //cyl, //hcyl, //sphere, //hsphere, //pyramid,//hpyramid, //flip, //rotate, //stack. Click here to see WorldEdit's documentation about these commands. You can find all the block IDs on websites like this one. If you do something wrong, you can use the //undo command to revert the last thing you done with WorldEdit, and there is //redo to redo the last undone action. Special options You can enable special options to make your parkour original with /cp mapoptions. Available options: • No sneak: disables sneak in the map • Deadly lava: kills players when they touch lava (this can be useful to make deadly areas without using signs) • Deadly water: kills players when they touch water • No interactions: prohibits players to interact with doors, trapdoors and fence gates. Testing your map Before publishing your parkour map, you have to test it to be sure that it is possible to reach the end point. To test your map, type /cp test. You can do it as many times as you want. When you reach the end of your map, your map status changes from unvalidated to validated, it significates that you are able to publish your map. Your map will remain validated until you place or break a block. You can leave the test mode at any time and continue building your map by typing/cp test leave. Publishing your map You can now publish your map and let other players play it! Type /cp publish <name> (replace <name> by the name you want to give to your map, you can use spaces). Editing your map If you want to change something in your map, type /cp edit or click Edit this map in the crafting table item. Your map will be back in creation mode until you publish it again. Warning: if you break or place a block, your map's leaderboard will be deleted and all players' times will be lost. If you shared your map before editing it, you will have to share it again to replace your old map. Deleting your map You can delete your map by typing /cp delete or by using the Map options item. This cannot be undone! If you shared your map, it will not be automatically deleted from the website, you have to do it yourself (find your maphere).